Wednesday, December 14, 2022

Initial Impressions of Dragonflight

My playtime has been limited because of some real-world travel and other obligations.  I hit max level on my main undead warlock Joar, but I haven't attempted to level any other alts.

I've done most of the available things once you hit max level as well.  

I stuck to the main story quest for leveling and did a few dungeons.  This left me a little more than one level short of max when I finished, but that was quickly completed by doing some world quests and queueing for a couple more dungeons.  A lot more dungeons unlock when you complete the main story quest, regardless of whether you are at max level, so that also helped.

Overall, Dragonflight's leveling experience was much more cohesive and well-put-together than it has been for the last few expansions.  The zones all fit together well and don't seem like they're entirely separate stories in land areas that just happen to be near each other.  There seem to be fewer bonus objective areas in each zone than usual, and I missed those.

I also did manage to run every single one of my alts with a profession through the early part of Waking Shores to get the Dragonflight professions, which then let me go through and do the Darkmoon Faire profession quests on all of them for the skill-ups, knowledge and artisan's mettle.  I figure that'll be helpful later on once I start leveling those guys.

My initial impression at end game is there is a ton to do!  I started working on my professions and have gotten tailoring and enchanting up to around 35.  I haven't done much with either cooking or fishing at this point.

There are fewer world quests available this time, and there's also no main faction objective each day like there was from the Covenants in Shadowlands.  I've been knocking out the world quests for reputation and running some regular dungeons.  The excellent news is that the way they've structured things at end-game, the to-do list really ends up on more of a weekly cycle rather than a daily cycle, which gives you a lot more flexibility so you don't feel like you're falling behind just because you couldn't log on for a particular day.  At least for me, that is an excellent quality of life improvement.

This is my current list of the weekly cycle for max-level characters.  Please note that this list is intended for a casual player, not someone pushing high mythic+ keystones or high-end raiding.

  • Grab the various weekly quests in Valdrakken each Tuesday upon reset - Aiding the Accord, Profession Quests, Dungeon or World Quest weeklies, etc.
  • Run the Great Hunt at least once
  • Run Siege of Dragonbane Keep at least once
  • Participate in the Community Feast once
  • World Boss
  • Wrathion or Sabellian and Obsidian rep
  • Cobalt Assembly (there seems to regularly be a world quest up related to some aspect of this)
  • Trial of Elements and Trial of Flood
  • Super Rare Circuit


I'll talk more about each of these in a later post.  The timers on a few of these can be a little challenging to figure out, and I haven't found a great solution for that yet.  Also, a few of these are more about gearing up initially and can probably be stopped once you're fully outfitted in current gear.

I have yet to do the Great Hunt or the Community Feast stuff, but they're both on my list for this week.

No comments:

Post a Comment

Back to More Warcraft

I completed Janthir Wilds on both my Reaper and Mechanist in Guild Wars 2.  I'm spending a little time working my Mechanist through all ...