I hit max level on my latest Horde Druid today. That's my third Horde druid and my 5th overall, but I also don't think I have any more in queue, which makes it my 2nd most numerous class, after warlocks and hunters, which I have 6 of each. That's also my 32nd max level character overall, leaving me with only 14 level 50s to go and 4 characters below that, which will finish up all my currently created characters.
I used Timewalking dungeons extensively on this one, so it progressed from 50 to 80 in just 5 hours and 23 minutes.
I also used the one-button rotation feature extensively with this one to see how it would work. In general, it seemed to work fine. For leveling, it's not great at saving big cooldowns, like Convoke, for more challenging mobs, but it did end up ticking off Force of Nature more often than I probably would on my own, which I think definitely helped with the leveling speed.
In timewalking dungeons, however, it tended to try to do a full rotation on big packs of mobs, which didn't make a ton of sense. And it tended to have the same issue of using big cooldowns whenever they were up, versus just saving them for bosses, but I think if you can manage around those types of problems, it's still a good thing to try.
Up next is another Horde Death Knight as the latest entry on my 2nd Horde realm.
I had a solid playtime block during June, aided by being out of town for a week while it was approximately 8,000 degrees outside. I had just over 48 hours of total playtime for the month, which breaks down as follows: 8 hours in Elder Scrolls Online, focusing on the new content, 6 hours in Guild Wars 2, completing the Janthir content, and then 34 hours in World of Warcraft.
I'm still on a good pace to finish all 50 characters before the end of the year, but you never know when real life might intervene.