So yesterday I went in and started playing a little bit of RIFT. I'd run through my normal garrison activities for the day, and started working my warrior through Mt. Hyjal, and then just stopped and decided I wanted to do something else.
RIFT is a game that I've played since launch and really enjoyed. I got a mage to max level in the original game, and even did a bit of experts and raiding, but once Storm Legion came out, I started falling behind.
So now I'm playing a little bit of catch up. My mage is finally finished with the Storm Legion content and working his way through the Nightmare Tide leveling zones. Those have been fun so far and I'm about half way through 61 at this point. I'm leveling as a Harbinger / Chloro build. You Warcraft fans out there are going to snort your drink out of your nose at this point, but this is actually a melee build for mages.
See, the interesting thing with Rift is that any "calling" (their word for classes) can basically play any role - tank, healer, melee or ranged. So you can have a ranged warrior, or a healing warrior, and a melee mage, or a tanking mage. There is a warlocky option for mages in Rift, but I was really enjoying the Harbinger through the Storm Legion zones, so I'm sticking with it for now. I've also heard good things about Pyro builds (think fire mage), so I may try that out soon.
I've got toons in various states from the other 3 callings as well. I've got a cleric at level 28 (who I play like a shadow priest), I've got a rogue at level 25 (who I play like a hunter), and a warrior at level 6. Yeah. I've never been much of a warrior guy.
So I may work on getting my mage to max level and then play through the content in the Planetouched Wilds, just to see what that's like. Stay tuned for updates.